Happenings
- Ollie starts in combat!
- Baron Renik Duskmire, The Bog-Blood PrinceThe Vel fails the Wisdom save
- Forgets who Ollie is
- Ollie and Yoohan get away
- Daryl gives him a farewell
- They get back to Tidewarden's RestTidewarden's RestA room in The Broken Fang, home of Zamash And Yaahan.
- Ollie identifies the scimitar - Sunbeam
- +1 to attack
- Sheds warm golden light in a 10 foot radius that the wielder can suppress or reveal as a bonus action — it cannot be magically darkened while active
- Once per long rest the wielder can cast Guiding Bolt through the blade as a melee attack — it hits like a strike, not a ray, and leaves the same trail of golden light on the target
- When in direct sunlight, critical hit range expands to 19-20
- Also identifies Chord's Cradle and Wand of the War Mage
- Wand of the War Mage, +2 (DMG) — +2 to spell attack rolls and ignores half cover.
- Re-roll
- Yoohan attunes to the scimitar and sees a vision of a lush forest, sun like honey, and the days turn faster and faster. Something happens and it all turns to ash. Yoohan feels pulled East, toward the Ashen Wastes
- They go to The UnicornThe UnicornA magic shop in The Brine, owned by Reshki
Full of rare magic items, guarded by two dudes
- ReshkiReshki* Owner of The Unicorn
* Pulled from the deck of many things tells them that the glyphs are from The Sun Purveyors language
- Mentions that she has a contact in Celestia that could read the glyphs on the sword
- Daryl uses her last portent roll to draw from the cards (19)
- Sees a vision of the person in black plate slaughtering a gathering of people praying, celebrating. He makes sure to track every single one of them down
- Then sees that same figure driving a sharp implement through the heart of a figure clad in celestial energy
- Then the light fades and there's a giant explosion. Daryl wakes from the vision.